Tag: Virtual Reality

  • Case IH Venturion

    Case IH Venturion

    Virtual Showroom for agricultural automation systems.

    https://www.caseih.com/latam/Pages/virtualexperience.html

    I`ve worked as a contractor technical artist, focusing on:

    Shaders and Vfx
    • Wind Shader.
    • Vfx Shaders.
    • Particles.
    Art Production Pipeline
    • Procedural Animations.
    • Baking custom data in models for vfx.
    Runtime Optimizations.
    • Cleaning up models.
    • Cleaning up import settings.
    • Creating atlas textures.
    • Baking models.
    • Debug and profiling.
    Systems
    • Selecting suitable splines package.
    • Vfx control scripts.
  • Safety Assessment VR

    Safety Assessment VR

    • Training in Virtual Reality for Industry.
      • Storyboarding.
      • Development.
  • ProGlide Training VR

    ProGlide Training VR

    • Made for Oculus Quest.
    • Showroom and training vr application for the device ProGlide.
      • Storyboard.
      • Development.
  • Head Anatomy VR

    Head Anatomy VR

    • Visualize and manipulate a human head in VR.
      • Solo Developer.
  • Balloon Ride VR

    Balloon Ride VR

    • Real Estate showroom using a VR balloon ride.
      • Solo Developer.
  • HyperLoop VR Experience

    HyperLoop VR Experience

    • VR showroom for the concept of hyperloop.
      • Storyboarding.
      • Development.
  • New Holland Training VR

    New Holland Training VR

    • Exhaust Assembly Training
      • 3D modeling and Texturing.
      • 3D Environment.
      • Development.
  • Beetools VR Experience

    Beetools VR Experience

    Showroom experience that was develop to present the school franchising at a major education convention in Brazil.

    Made for HTC Vive.

    Worked as a Lead Technical Artist

    Storyboarding

    Together with the client, created a storyboard of the experience and script.

    Shaders and Vfx
    • Vfx shaders.
    • Building construction Vfx.
    • Sfx.
    • Post Processing Setup.
    Art Production Pipeline
    • Mood Board.
    • Producing assets.
    • Reviewing assets.
    • Implementing Naming Conventions.
    • Folder Structure.
    • Lighting Setup.
    Runtime Optimizations.
    • Cleaning up models.
    • Cleaning up import settings.
    • Creating atlas textures.
    • Baking models.
    • Debug and profiling.
    QA
    • Worked heavily on QA.
    • Interviewed users.

    For images of the project, you can check my Artstation:

    https://www.artstation.com/artwork/nQyNLr

  • Human Body VR

    Human Body VR

    Leaded the development of this anatomy visualization in virtual reality.

  • Smart Cities

    Smart Cities

    Showroom VR application with storytelling.

    • Storyboarding.
    • Development.

  • Swamp of the Dead

    Swamp of the Dead

    AKA Brejo dos Mortos.

    VR Arcade Shooter.

  • Traffic Safety VR

    Traffic Safety VR

    • Educational VR game to teach kids how to be a pedestrian.
      • Storyboard.
      • Developer.
  • Interspace VR

    Interspace VR

    Android VR Game made in a gamejam.

    Had over a thousand downloads.