►About Me
Technical Artist with a background in game development, 3D art, programming, and video production. With a Bachelor’s degree in Digital Design, my understanding of both artistic and technical workflows, allowing me to bridge the gap between artists and developers.
My expertise spans multiple game engines, programming languages, and industry-standard software, enabling me to create efficient production pipelines, optimize performance, and develop technical solutions that enhance both visual quality and workflow efficiency.
I have led teams, developed production tools, and contributed to a variety of projects, from mobile games to VR experiences, educational and promotional applications. Passionate about problem-solving and innovation, I continuously seek to push the boundaries of interactive media while fostering collaboration between disciplines.
►Knowledge Highlights
Softwares: Maya, zBrush, Blender, Substance Suite, Adobe Suite, SpeedTree, Sketch Up.
Programming: C#, Swift, Python, JAVA, JavaScript, Arduino, HLSL.
Development Tools: Unity3D, Unreal Engine, Xcode, Processing3.
►Education
Complete 3D Art Pipeline for Games – Rafael Grassetti and Glauco Longhi (Udemy). 2019
iOS Development – Apple Developer Academy – PUCPR. 2017 – 2018
Programming of Digital Games – Pontifical Catholic University of Paraná. 2017
Bachelor of Digital Design – Pontifical Catholic University of Paraná. 2013 – 2016
Web-Oriented Java – Vinces IT. 2014
Buildings Construction Technician – Federal Institute of Espírito Santo. 2009 – 2012
►Work Experience
Lead Technical Artist – Ringtail Interactive / Brink Gaming. 02/2023 – 07/2025
- Working on an unannounced project.
- Creating the 3D Art production and implementation Pipeline. (Blender Addons, Unity Asset PostProcessor).
- Runtime and production optimizations.
- Leading a small team of Technical Artists.
Technical Artist – Ringtail Games. 09/2021 – 02/2023
- Developing mobile games, improving performance and visuals. Creating systems to facilitate the work between artists and developers.
- Deciding suitable software pipeline, and sharing knowledge with the team while solving problems.
- Unity3D, Blender 3D, Maya, Adobe Suite.
Lead Technical Artist – FireGecko Studio / NextOS. 08/2020 – 09/2021
- Developing mobile games, leading the 3D art team to meet the desired quality and performance.
- Deciding suitable workflow, software, and sharing knowledge with the team while solving problems.
- Unity3D, Arduino, Blender 3D, Maya, Adobe Suite.
College Professor – Pontifical Catholic University of Paraná. 10/2019 – 09/2020
- Teacher of 3D Modeling and Sculpting, 3D Rigging and 3D Animation.
- Maya and zBrush.
Lead Technical Artist – Beenoculus VR. 08/2016 – 7/2020
- Developing extended reality applications for education, training and entertainment using mobile devices and HMDs, such as Magic Leap, Oculus Rift and Quest, and PICO devices.
- Managing the team, deciding workflows, and filling the gaps in the production to achieve the desired deadlines and quality of the experiences.
- Implemented pipeline and decided on equipment for VR video and App production.
- Unity3D, Unreal Engine, Blender3D and Adobe Suite.
Developer – PIXEL Audio Visual Solutions. 01/2015 to 08/2016
- Designed and developed promotional applications for mobile devices and computers, using Projection
- Mapping, Augmented Reality, Virtual Reality, Kinect, LeapMotion and holography.
- Developed a Virtual Reality crash simulation with a moving chair, using Arduino, and a mobile VR headset.
- Video and Audio production using Adobe Suite.
- Softwares used: Unity3D, Processing3, Resolume Arena, Adobe Suite.
3D Artist – BEPID – Brazilian Educational Program for iOS Developers. 08/2014 to 02/2016
- Creating 3D characters and assets to use in mobile iOS apps using Unity3D and xCode.
Developer – Squartz Technologies / Eruga. 08/2013 to 10/2014
- Developing educational and promotional games for mobile devices with 2D and 3D art, using Unity3D and Vuforia for Augmented Reality.
Junior Researcher – Scientific initiation scholarship PIBITI. 08/2012 to 02/2013
- Develop an application for visualization of reinforced concrete structures in Unity3D.
Intern – Architecture and Interiors Design Office. 07/2011 to 08/2012
- Modeling Buildings, Houses, furniture and interiors in 3D, helping in the creation and presentation of projects, mostly using SketchUP, AutoCAD and vRay