https://www.space-mavericks.com
Cross-platform 2D multiplayer game with PVP artillery battles with gravitational fields.
During this project I have worked as a Lead Technical Artist:
R&D
Worked together with art director to create a style that is lightweight yet original.
There was a ongoing research on generating planets procedurally.
Shaders and Vfx
- UI Shaders.
- SpaceShip Shader.
- UI Vfxs.
- Particles.
- Post Processing setup.
- Sfx.
Art Production Pipeline
- Created samples for artists.
- Spaceship Rig.
- Reviewing assets.
- Implementing Naming Conventions.
- Folder Structure.
Runtime Optimizations.
- Cleaning up models.
- Cleaning up import settings.
- Creating atlas textures.
- Optimizing particles.
- Debug and profiling.
Systems
- MiniMap system.
- Camera Controls and Input setup and responsivity.
- VFX system.
- Game UI.

