Was a cozy farm simulator game released for iOS and Android.
As a sole technical artist in the project I had many tasks.
Work I`ve done:
- Water stream flowmap shader and Fx.
- Vertex animated shader for bugs and butterflies.
- Building construction vfx.
- Land unlocking vfx.
- Lootbox.
- Wind shader.
- Animated UI Background.
- Presented and taught to artist a Trimsheet-like texturing with vertex paint approach, to improve 3D production time and runtime optimization.
- Created samples for 3D artists
- Re-created the engine shader in maya, so artist already could preview the final result.







