Tag: Farm

  • Julie`s Farm

    Julie`s Farm

    Was a cozy farm simulator game released for iOS and Android.

    As a sole technical artist in the project I had many tasks.

    Work I`ve done:

    Shaders and Vfx
    • Water stream flowmap shader and Fx.
    • Vertex animated shader for bugs and butterflies.
    • Building construction vfx.
    • Land unlocking vfx.
    • Lootbox.
    • Wind shader.
    Art Production Pipeline
    • Presented and taught to artist a Trimsheet-like texturing with vertex paint approach, to improve 3D production time and runtime optimization.
    • Created samples for 3D artists, and created a shader in maya to preview the
    Runtime Optimizations.
    • Cleaning up models.
    • Cleaning up import settings.
    • Creating atlas textures.
    • Baking models.
    • Debugging.
    Systems
    • Camera Controls and Input setup and responsivity.
    • Easy to use cutscene system.
    • Thumbnail generator.
    • Land unlock progression.
    • Season and weather System.