Tag: 2020

  • Blemmyae

    Blemmyae

    I`ve made all the process for this creature, from concept to game-ready asset.

    You can see it fully on my ArtStation.

    https://www.artstation.com/artwork/Qz83Ax

  • Blemmeye

    Blemmeye

    I`ve made all the process for this creature, from concept to game-ready asset.

    You can see it fully on my ArtStation.

    https://www.artstation.com/artwork/8ldDgE

  • Blemmfly

    Blemmfly

    I`ve made all the process for this creature, from concept to game-ready asset.

    You can see it fully on my ArtStation.

    https://www.artstation.com/artwork/RYd4WE

  • Demon Ard’Niukh

    Demon Ard’Niukh

    Concept by my friend, onimetal:
    www.onimetal.com
    Sculpt done in zBrush, minor adjustments at blender, bake and texturing at substance painter.

    Ard’Niukh Demon by Matheus Dalla on Sketchfab

  • Robot Head Controller

    Robot Head Controller

    • Controller and setup application for robotic head.
      • 3D models
      • Development
  • Realbotix Simulator

    Realbotix Simulator

    Mobile game, where you build and upgrade androids.

    Worked as a Lead Technical Artist, supervising 3D artists.

    Worked together with art director to create a style that is lightweight yet original.

    • Base shader.
    • Vfx shaders.
    • Post Processing Setup.
    • Sfx.
    • Taught artists trimsheet texturing technique, with the goal of improve 3D production time and runtime optimization.
    • Actively working with 3D artists.
    • Lighting Setup.
    • Producing assets.
    • Reviewing assets.
    • Implementing Naming Conventions.
    • Folder Structure.
    • Assisted artists with Git.
    • Cleaning up models.
    • Cleaning up import settings.
    • Creating atlas textures.
    • Baking models.
    • Debug and profiling.
    • Animation Controllers.
    • Camera animations.
    • Game UI.