City Builder, Resource manager and RTS game targeted as a web game.
During my role as Lead Technical Artist. I`ve worked with:
Adelson Tavares – Art Director.
Matheus Dalla – Lead Technical Artist
João Salvi – Concept and Illustration.
The first stage of this project was a research and development on the engine to use.
Worked together with art director to create a style that is lightweight yet original.
I created a demo application in Babylon Js, Unreal Engine 4 and Unity3D at the end. To get metrics on estimated time for development and team required to build the game.
- Base shader.
- Vfx shaders.
- Terrain Generation shader.
- Building construction Vfx.
- Land unlocking vfx.
- Sfx.
- Taught artists a Trimsheet-like texturing with vertex paint technique, with the goal of improve 3D production time and runtime optimization.
- Created samples for 3D artists, and created a shader in Blender to preview the final result of the in game shader.
- Created a setup with accuRig to quickly rig characters.
- Reviewing assets.
- Implementing Naming Conventions.
- Folder Structure.
- Cleaning up models.
- Cleaning up import settings.
- Creating atlas textures.
- Baking models.
- Debug and profiling.
- Procedural Terrain Generation.
- Camera Controls and Input setup and responsivity.
- Thumbnail generator.
- Land unlock progression.
- Game UI.
- Graphics Settings.