Category: Virtual Reality

  • Case IH Venturion

    Case IH Venturion

    Virtual Showroom for agricultural automation systems.

    https://www.caseih.com/latam/Pages/virtualexperience.html

    I`ve worked as a contractor technical artist, focusing on:

    Shaders and Vfx
    • Wind Shader.
    • Vfx Shaders.
    • Particles.
    Art Production Pipeline
    • Procedural Animations.
    • Baking custom data in models for vfx.
    Runtime Optimizations.
    • Cleaning up models.
    • Cleaning up import settings.
    • Creating atlas textures.
    • Baking models.
    • Debug and profiling.
    Systems
    • Selecting suitable splines package.
    • Vfx control scripts.
  • Safety Assessment VR

    Safety Assessment VR

    • Training in Virtual Reality for Industry.
      • Storyboarding.
      • Development.
  • ProGlide Training VR

    ProGlide Training VR

    • Made for Oculus Quest.
    • Showroom and training vr application for the device ProGlide.
      • Storyboard.
      • Development.
  • Head Anatomy VR

    Head Anatomy VR

    • Visualize and manipulate a human head in VR.
      • Solo Developer.
  • Balloon Ride VR

    Balloon Ride VR

    • Real Estate showroom using a VR balloon ride.
      • Solo Developer.
  • HyperLoop VR Experience

    HyperLoop VR Experience

    • VR showroom for the concept of hyperloop.
      • Storyboarding.
      • Development.
  • Crane Crazy – Magic Leap

    Crane Crazy – Magic Leap

    Featured by Next Reality Magazine as top 5 Magic Leap Apps you`re missing.

    • Stack the blocks game made in a game jam.
      • 3D Assets implementation.
      • Crane Physics.
  • New Holland Training VR

    New Holland Training VR

    • Exhaust Assembly Training
      • 3D modeling and Texturing.
      • 3D Environment.
      • Development.
  • Beetools VR Experience

    Beetools VR Experience

    Showroom experience that was develop to present the school franchising at a major education convention in Brazil.

    Made for HTC Vive.

    Worked as a Lead Technical Artist

    Storyboarding

    Together with the client, created a storyboard of the experience and script.

    Shaders and Vfx
    • Vfx shaders.
    • Building construction Vfx.
    • Sfx.
    • Post Processing Setup.
    Art Production Pipeline
    • Mood Board.
    • Producing assets.
    • Reviewing assets.
    • Implementing Naming Conventions.
    • Folder Structure.
    • Lighting Setup.
    Runtime Optimizations.
    • Cleaning up models.
    • Cleaning up import settings.
    • Creating atlas textures.
    • Baking models.
    • Debug and profiling.
    QA
    • Worked heavily on QA.
    • Interviewed users.

    For images of the project, you can check my Artstation:

    https://www.artstation.com/artwork/nQyNLr

  • Human Body VR

    Human Body VR

    Leaded the development of this anatomy visualization in virtual reality.

  • Smart Cities

    Smart Cities

    Showroom VR application with storytelling.

    • Storyboarding.
    • Development.

  • Swamp of the Dead

    Swamp of the Dead

    AKA Brejo dos Mortos.

    VR Arcade Shooter.

  • Traffic Safety VR

    Traffic Safety VR

    • Educational VR game to teach kids how to be a pedestrian.
      • Storyboard.
      • Developer.
  • SESI Health+ VR

    SESI Health+ VR

    Educational VR game to preach a healthy lifestyle.

    • Developer.
  • Volvo Crash Simulator

    Volvo Crash Simulator

    Android VR application, and an Arduino connected by Bluetooth to create the full experience.

    Solo Developer of the mobile application, Arduino program and circuit board.

  • Interspace VR

    Interspace VR

    Android VR Game made in a gamejam.

    Had over a thousand downloads.