Scape is a MMO and a UGC platform, so the project were divided into 3 parts, a custom network engine, a runtime game editor and the game. In this project I`ve worked as Lead Technical Artist.
The project was being made with Unity3D, and was going to be released for PC and Mobile. We were making assets that are customizable within the game editor and the importing process should be as easy as possible to favor outsourcing and enabling users to also upload assets.
- Game shaders using custom channel packing textures.
- Height-Blend.
- Fake Interior.
- Folliage.
- Vegetation.
- Water.
- Skybox.
- Vfx.
- Ubershader.
- Portal Shader.
- Vertex animated.
- Presented and taught to artist a Trimsheet-like texturing with vertex paint approach, to improve 3D production time and runtime optimization.
- Created sample files for 3D artists.
- Re-created our base shaders in blender, so the artist can preview and work in the model already seeing the final result in blender.
- Implemented naming conventions and folder structures.
- This would ensure the assets were not creating extra material instances and were flagged as the right type of asset, and its import setting.
- Prefab Manager.
- We created a solution to make it easier to track our prefabs, flagging its current state and packing then into lists.
- Asset Integration.
- Blender Addon, that enabled the artists to quickly fix naming conventions, and add additional data to the model, like the Colliders.
- Asset importer, the importer would re-validate the naming conventions, and translate the additional data as the necessary unity components. This enabled us to offset work from art integration to the 3D artists.
- Impostors Setup.
- Light LOD.
- Cleaning up models.
- Cleaning up import settings.
- Creating atlas textures.
- Baking models.
- Debugging and frame profiling.
- Camera Controls and Input setup and responsivity.
- Easy to use screenshot system.
- Thumbnail generator.
- Skybox Volume.
- Together with our custom skybox shader, the volume component is used to drive the values of it.
- Wind System.
- Material Interaction System.
- Water.
- Foliage.
- Sfx.