Category: 2D

  • Slot Games

    Slot Games

    I worked as a contractor for TGS Gaming, where I contributed to the development of six games. Due to NDA agreements, I’m unable to share specific details or showcase the projects.

    All titles were developed using Unity3D, with a primary focus on 2D gameplay. We made extensive use of Spine for art production and animation integration, and utilized TexturePacker to optimize texture atlases for performance and efficiency.

    I`ve worked on:

    Art Production Pipeline
    • Helped Artists in the art production.
    • Creating samples for other artists.
    • Implemented the assets in the engine.
    • Reviewing assets.
    • Folder Structure.
    Shaders and Vfx
    • Base shaders.
    • Vfx shaders.
    • TextMeshPro Shaders.
    • Spine Shaders.
    • Custom VFX components.
    Runtime Optimizations.
    • Cleaning up models.
    • Cleaning up import settings.
    • Creating atlas textures.
    • Debug and profiling.
    Systems
    • VFX system.
    • Custom Culling Scripts.
    • Custom Image Components.
    • Custom TextMeshPro Scripts.
    • Game UI.

  • Space Mavericks

    Space Mavericks

    Space Mavericks On Steam

    https://www.space-mavericks.com

    LinkTree

    Cross-platform 2D multiplayer game with PVP artillery battles with gravitational fields.

    During this project I have worked as a Lead Technical Artist:

    R&D

    Worked together with art director to create a style that is lightweight yet original.

    There was a ongoing research on generating planets procedurally.

    Shaders and Vfx
    • UI Shaders.
    • SpaceShip Shader.
    • UI Vfxs.
    • Particles.
    • Post Processing setup.
    • Sfx.
    Art Production Pipeline
    • Created samples for artists.
    • Spaceship Rig.
    • Reviewing assets.
    • Implementing Naming Conventions.
    • Folder Structure.
    Runtime Optimizations.
    • Cleaning up models.
    • Cleaning up import settings.
    • Creating atlas textures.
    • Optimizing particles.
    • Debug and profiling.
    Systems
    • MiniMap system.
    • Camera Controls and Input setup and responsivity.
    • VFX system.
    • Game UI.
  • Merc Wars

    Merc Wars

    A multiplayer game where you build your merc, and hire other players mercs to go on raids.

    Ive worked on:

    Art Asset Pipeline.

    Environment and VFX.

    UI Implementation and animation.

    Characters Rigging and Animation.

  • The Cricks

    The Cricks

    • Game where you have to combine monsters to achieve the customers orders.
      • Assets Guidelines.
      • HLSL.
      • VFX.
  • Click`n Stick

    Click`n Stick

    Photo Gallery App with stickers.

  • Aymará Educational

    Aymará Educational

    Android – Unity3D

    Worked as a solo developer with João Salvi as 2D Artist.