Mobile game, where you build and upgrade androids.
Worked as a Lead Technical Artist, supervising 3D artists.
R&D
Worked together with art director to create a style that is lightweight yet original.
Shaders and Vfx
- Base shader.
- Vfx shaders.
- Post Processing Setup.
- Sfx.
Art Production Pipeline
- Taught artists trimsheet texturing technique, with the goal of improve 3D production time and runtime optimization.
- Actively working with 3D artists.
- Lighting Setup.
- Producing assets.
- Reviewing assets.
- Implementing Naming Conventions.
- Folder Structure.
- Assisted artists with Git.
Runtime Optimizations.
- Cleaning up models.
- Cleaning up import settings.
- Creating atlas textures.
- Baking models.
- Debug and profiling.
Systems
- Animation Controllers.
- Camera animations.
- Game UI.

