I worked as a contractor for TGS Gaming, where I contributed to the development of six games. Due to NDA agreements, I’m unable to share specific details or showcase the projects.
All titles were developed using Unity3D, with a primary focus on 2D gameplay. We made extensive use of Spine for art production and animation integration, and utilized TexturePacker to optimize texture atlases for performance and efficiency.
I`ve worked on:
Art Production Pipeline
- Helped Artists in the art production.
- Creating samples for other artists.
- Implemented the assets in the engine.
- Reviewing assets.
- Folder Structure.
Shaders and Vfx
- Base shaders.
- Vfx shaders.
- TextMeshPro Shaders.
- Spine Shaders.
- Custom VFX components.
Runtime Optimizations.
- Cleaning up models.
- Cleaning up import settings.
- Creating atlas textures.
- Debug and profiling.
Systems
- VFX system.
- Custom Culling Scripts.
- Custom Image Components.
- Custom TextMeshPro Scripts.
- Game UI.